

The Evolve team is pseudonymous, and emails sent to addresses mentioned in the lawsuit were not returned. “ disrupts the user experience that was designed by Take-Two,” it says, and its creators have “attempted to conceal their infringement by creating, distributing, maintaining, and selling the Infringing Program pseudonymously.”Įvolve costs roughly $30, but the site only accepts Bitcoin vouchers.

People also use mods to grant themselves infinite money, which lets them play in a way Rockstar didn’t intend. ‘GTA Online’ mods can be used for good or evil They can be used to troll or “grief” these innocent bystanders by auto-killing them or turning the environment against them. But as the lawsuit notes, mod menus also affect non-modded players’ experience. Evolve grants users godlike powers like cloning themselves, controlling the weather, and raining weapons from the sky. Like several similar mods, it lets players change basic elements of the game world while the mod is running. Last week, Take-Two filed a copyright infringement lawsuit against the makers of a mod called Evolve, the latest in a years-long fight that’s gotten mixed reactions from inside the GTA Online community.Įvolve is a paid GTA Online mod menu (or trainer) that’s been running since 2017. But GTA Online’s publisher is still going after people who enable cheating (as well as other modding options) in the game.

In 2014 modders' work would be boosted on Newswire… (1/5) Games’ Grand Theft Auto Online, which launched over five years ago, isn’t the studio’s newest online game - it was upstaged by Red Dead Online last year. I think I'm just about done with GTA modding now. How long before this slippery slope kills all modding? Taking down re3 and GTA V map mods was not enough, now map mods for **GTA San Andreas** are being taken down. The new agreement also limited modders from creating new single-player content, including maps, vehicles and missions. Take-Two allegedly changed the agreement in 2019 without alerting players. The post details how Take-Two supposedly went back on this agreement, changing the rules around mods to include no new content. A full list of the affected mods can be found here.Īccording to a post on GTA Forums, Take-Two Interactive agreed to let players mod GTA games as long as they did not port old content into new games or mod online content. Take-Two also took down PC ports of the PSP titles Vice City Stories and Liberty City Stories. Other mods affected by the takedown include GTA: Underground, which combined several maps from the series and other games into one place.
